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Project Design DocumentUnity(유니티) 2022. 5. 13. 11:25
예시)
Project Concept
1. Player Control You control a in this Deer Top down(game) where makes the player Arrow keys Move around the screen in all directions 2. Basic Gameplay During the game, from Other animals and obstacles(appear) The top of the screen and the goal of the game is to Avoid crashing into rocks and being eaten by foxes 3. Sound & Effects There will be sound effects and particle effects When you bump into other animals, crash into a rock, or are eaten by a fox When you crash into a rock [optional] There will also be A scrolling background making it look like the animals are running very quiclkly 4. GamePlay Mechanics As the game progresses, making it Waves of foxes attempt to attack More difficult to stay alive [optional] There will also be Hearts that appear, giving the player extra health 5. User Interface The will whenever Lives decrease The player hits a rock or is bitten by a fox At the start of the game, the title and the game will end when Oh Deer will appear You run out of lives 6. Other Features You will bounce off of larger animals, making it harder to control the player and avoid the dangers. Project Timeline
Milestrone Description Due #1 Project / Camera set up with primitive objects for all gameplay objects 05/07 #2 Player can move in all directions and cannot leave play area 05/14 #3 - Objects randomly spawning from top of screen
- When player collides with other animal, they bounce
- When player collides with life-up, it is destroyed05/21 #4 Primitive objects and background replaced real 3D assets 05/28 #5 Heath / Gameover mechanic programmed, but not added to UI - just confirmed with logs to console 06/04 #6 Particle and sound effects implemented, including scrolling background 06/11 #7 Particle and sound effects implemented, including scrolling background 06/18 Backlog - Powerup object that allows player to jump over obstacles
- High Score board that allows you to input your initials and save scores07/01 Project Sketch
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